Wow- This is gorgeous! I'm curious about what your stuff looks like from a different perspective.
Wow- This is gorgeous! I'm curious about what your stuff looks like from a different perspective.
It's nothing super crazy actually, definitely not perfect, like you wouldn't be able to just grab this and 3d print it as a figure without a little cleanup. Like some of the liberties I take to make things look 2d on purpose would look weird from other angles, like the hair, but as far as things go what you see is what you get
Your art is just so gosh darn cute!!
Thanks! :)
Oh wow- this is such a cool idea!!! Now I want to do the same with the games I played!
Do it! Do it! Do it!
I don't even know how you can go about making a face rig like that!!
well first I placed all the deformation bones, then I trailed and errored with the mechanisms and constraints :P
I really like how you rendered the skin! Whats your process like for rendering skin?
that's Sadraque's technique actually! (* ̄▽ ̄* )
This is incredible!!
I really love the stylized proportions you did here. Would you mind me asking how you made the proportions look so good? I'm trying to learn more but I feel like I could really benefit from your insight, all your art looks fantastic!
Thank you!
To be honest I'm not sure if I can explain my process lol , but I'd say that making some of the clothing elements such as the gloves and shoes "chunky" and a little bit oversized helps a lot. I also drew her head bigger but I kept her eyes smaller, like some characters of 90's anime. Basically the whole time I had the idea to design it "chunky".
I'm not very good at describing my process, but I hope that helps!
I really like how you rendered your lighting, especially on the shirt & pants!! How do you go about doing that?
i start with flats, usually with the local color first, then do the shadows, and after the highlights, that last part is what i think makes or breaks the illusion of what the material i supposed to look like, you know like, if the reflection is too high in contrast it usually makes the material look wet or reflective like a ceramic, so i try being careful in that regard, as for the lineart, its something i need to improve cause i make my folds tooo big for the sake of simplicity but it makes the cloth look thick, so i gotta get better at using refs and doing studies of it.
if its of any use i have the entire process recorded on my picarto for subscribers
https://picarto.tv/Beepin/videos/783538.
P.S. i really like how you experiment and jump between 2d and 3d i hope to see more interesting techniques with that and maybe even a mix of the two
✨💥👊💥✨
I really like how cool your style is!!
thaaank ya!!
Amazing!!! I loved this movie so much as a child. You did a fantastic job of capturing the charm of the original while giving your own incredible rendering style to it!!
Thank you so much!
I love this style so much!!!
thank u kindly!! =D
I'm a chill self-taught 2D/3D artist, animator, and character designer! 🏳️🌈
Age 25
Joined on 12/28/18